So every game, every time, I always try to go with a good attitude, expecting a good amtch where tactics and outplays are part of the fun, but.
Table of contents
- Listening to Xanax
- [D]Ladder Anxiety, Matchmaking, and Player Leagues
- [D]Ladder Anxiety, Matchmaking, and Player Leagues
- Getting Over Your Relationship Anxiety
Listening to Xanax
Another friend, the breadwinner in her family, started taking Xanax when she saw that she was about to get laid off, then upped her dose when she did. Around Thanksgiving, I found myself sitting on a plane next to a beautiful young FIT graduate in a rabbit-fur vest. Before takeoff, she neatly placed a pillbox on her knees, plucked out a small tablet, and swallowed it. As we became airborne, she reached out and clutched my hand. If the nineties were the decade of Prozac, all hollow-eyed and depressed, then this is the era of Xanax, all jumpy and edgy and short of breath.
In the nineties, just as now, there were people who were genuinely, medically depressed, who felt hopeless and helpless and welcomed the relief that Prozac can provide. But beyond that, the look and feel of that era, its affect, was lank and dissolute. It makes sense in retrospect that Clerks, that cinematic ode to aimlessness, and Eddie Vedder in his loser T-shirt came along as the country started its two-decade climb toward unparalleled prosperity.
[D]Ladder Anxiety, Matchmaking, and Player Leagues
Anxiety can also be a serious medical problem, of course. If you don't play a game for fun then you're in a wrong spot. Best thing to do is indeed give yourself permission to fail. Another thing to do, is if your anxiety is caused by your lack of skills such as aiming, crosshair placements or grenades, is to practice.
[D]Ladder Anxiety, Matchmaking, and Player Leagues
It's better to hear what's around you, than to hear people yelling at you. View Profile View Posts. I started playing this game for fun and then got good at it. Flur View Profile View Posts. Swann Mutation Safety Violation. Other Games Other Games. Progression, Balance Changes, and more! Movies you have seen recently How Soulkey Became a Pro-Gamer…. Immortal thing is really funny. StarCraft Weekly Art 5. A small step forward, …. Gaming and its illusion…. About Life - What does it t….
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Gentlemen, Playing Starcraft 2 on ladder frustrates and stresses people out. One of the reasons it stresses people out is because it is impossible for most people to succeed at it. Ladder matchmaking by skill as is done is probably close to ideal for improving at the game- there are things that could make it better for sure, but it is excellent for training purposes.
Within individual games you play to either win, or to improve so that you can win in the future. Within the larger framework of playing Starcraft 2 over time, you're playing to progress towards greater degrees of mastery so that you can win more and, most importantly, feel competent because of your mastery, evidenced by winning more. Another essential motivator is the drive to move from your position within the "pack," and push ahead of them. It's possible to win individual games in fact, your guaranteed to win half of them , but the larger, more important goal of feeling competent will be impossible for most people.
Getting Over Your Relationship Anxiety
Really, most people only really play because they wish to feel that feeling of earned competence. It drives the olympics for that matter. I say it's impossible for most people to succeed at Starcraft 2 because there's no easy way to tell whether your play and practice is increasing your competence, and nothing to give you any sense of mastery except for your own appraisal and your league. Psychologically, for most people it's a strain to trust your own appraisal of your ability half as much as that of the world around you. What this means is that no matter how good you get, the matchmaking system will forever deny you an increased incidence of "winning.
You will always lose as many games as you play, and you will always be in a pool of players in which you are mediocre or average relative to. Not even the elite escape being placed in the dead middle of a pack. I saw Flash get supply blocked the other day The problem with the first is that you can only objectively "improve" 6 times by reaching a higher league, and that's if you start in bronze and make it to grandmasters.
Statistically, most players will only achieve 1 or at most 2 league promotions in their playing career- eg, gold-diamond. The problem with the second being a reference to better mechanics is that a player has no "objective" skill level, only a skill level relative to the larger player base. It may be true that your mechanics are solidly better, but isn't everybody's?
Have you actually gotten any better- has your progress even kept up with your peers, or are your gains smaller than theirs they're mostly all strangers too?
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After the last few years, everybody is better at Starcraft. Basically, the ladder system is one that ensures that you will forever fail to move ahead of the pack, because the pack is a mass of strangers in which you find yourself squarely in the middle of by design. This creates a sense of futility, and makes players feel like the they're constantly failing.
All the effort you put into playing better becomes translated into stress. You will never learn to defend the 4gate that you had a hard time dealing with in Gold because every time you learn to, you'll face an opponent who will do it better.
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- [D]Ladder Anxiety, Matchmaking, and Player Leagues!
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You will never "post better results," and though this doesn't hit you directly, the lack of any sort of gratification prevents your hard work and stress from making you feel good or enjoy playing. It just leads to more stress. Before I had to stop because of school I was playing against all diamond players was in platinum , and could keep my SQ over almost every game.
I only play rarely now, frankly: I'm busy with school, I need either something relaxing to do in my free time, or something rewarding where my effort amounts to something. My better mechanics haven't even made me immune to the builds I hate playing against, no gain except to show me that the guys I can beat now are just comparatively bad at what they were doing.
My only solace is that I'm way stronger than my real life friends who all quit a year ago.