The strikes are separated into playlists based on your light level and most reward anything useful and do not count towards your weekly/daily.
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- 9 ways Bungie can improve Destiny 2 | Shacknews
- Destiny 2: Forsaken brings welcome changes to Guided Games, matchmaking, clans
Players who disconnect from a Guided Game will be allowed to reconnect, so long as the activity is still going. Players have up to three minutes to jump back in, after which the host will be able to find a different player to fill the spot. This also works in raids. More interestingly, raid players will be able to save their raid checkpoints out of Guided Games. In other words, if the entire team disconnects in the middle of a Guided Games raid, you can form up another fireteam and start at where you left off.
On the subject of social activities, Bungie is also placing more emphasis on clans and clan goals this time around.
Because of this, Bungie is changing how clan XP is earned. Players will now need to acquire bounties from Hawthorne, up to three per day. Completing these will offer clan XP. These offer better clan XP payouts, but must be done with clanmates in your fireteam. As a result of these tougher requirements, clan perks will now be more meaningful. As I wandered about last night doing my daily and weekly tasks, I started tossing ideas around that could improve the player experience. Both big and small, and in no particular order, here is a list of ways Bungie could improve Destiny 2.
Exotics have been both too easy and too difficult to earn since Destiny 2 released. If someone has them all, great, nothing to see here. The loot system has had more core changes than Destiny has had years in existence. It seems that every few months Bungie overhauls how people progress and how activities reward loot. Bungie needs to find their loot core. The heart of their loot system. An identity and set of loot rules that all activities follow. Activity accessibility is a major problem with Destiny 2.
Any time you must visit third-party resources to get players to play with, the game is missing the mark. Why not treat the Nightfall like a strike and have the option of matchmaking? The only thing that might happen here is three random players beat a piece of tough content, become friends, and then go do a raid.
Is this problem really that difficult? Remember when we had ammo synthesis? Why not bring that back? Not sure what else to spend my 1, Legendary Shards on. World on this one. I want a private residence in the Tower that only myself and those that I invite can enter.
- Weekly Exotic rewards;
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It should have displays for my armor collections, or perhaps awards on the wall for my triumphs. And you know why Bungie should do this from their perspective? I would pay gross amounts of money to buy new furniture and skins for my private residence. Circling back to Monster Hunter: The reason is because Monster Hunter: World allows players to engage enemies in various locations, drastically changing the encounter. Give players a proper arena where they can face various levels of challenges, various bosses, and get real loot for their efforts.
Dare I suggest players even be permitted to choose who they face? I would have fought Taniks 1, times for his cloak. There are activities to complete in Destiny 2 right now but getting a group together to do them is nearly impossible. Why is the Blind Well not in an instance of its own? You could even keep the entrance in the same spot, just apply matchmaking. Escalation Protocol might be more difficult, but that should also have matchmaking.
- Destiny Update 1.1.1 to Add Mandatory Matchmaking for Weekly Heroic Strikes!
- A loot identity;
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If players are cheating the system to enjoy the content, it needs to be improved. My reasoning for this is simply that the end of the game is determined by the expiration of time too often. Lower the score limit of each mode just a bit and more matches will end because one team reached that limit. Xur could be made a bit better with my first suggestion of a weekly exotic being earned, but he should also be selling new items each week. Nobody is having fun not earning exotics and thus not getting to play with them. Maybe you have a better suggestion, though? Bill, who is also known as Rumpo, is a lifelong gamer and Toronto Maple Leafs fan.

Tweet him RumpoPlays if you have a question or comment about one of his guides. Bill Lavoy posted a new article, 9 ways Bungie can improve Destiny 2. Some points that I really disagree with and some that just doesn't really mean much to me.
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Xur is getting bounties in Jokers Wild so we will see what that does, we had weekly exotics in y1 and it kind of over saturated things 2. No idea what you mean by this. I think the current loot pools and consistency is fine. Anyone asking for this has no idea how bad it has the possibility of ending up.
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The forge is bad enough. Ammo in new raids isn't that big of a deal w the flags however yes the ammo finder perks need to be fixed 5. Sure I guess but doesn't really matter to me 6. PoE was not that popular in 1. Give us a real horde mode not boring small arenas. Hell no, crucible games are fine for now 9. Sure I guess but at the same time making him too updated is bad for the game like in y1 with it being too easy to get exotics. It's really similar to what we already have with the Escalation Protocol and Blind Well it's just those have set wave numbers.
9 ways Bungie can improve Destiny 2 | Shacknews
People tend to play them just enough to get the loot they want and don't come back to the them. Yeah, Interested to see what the Xur bounties do ultimately, but it could be what Bill is talking about here. I also am a little confused by this. I guess he means how the loot system keeps getting overhauled with each new major expansion?
Like, we got infusion with the Taken King, then we got artifacts in Rise of Iron, then Bungie removed random perks in D2 Year 1, then they brough it back with Forsaken It's in a good place right now but maybe he means they should make up their damn minds. World of Destiny already come onnnnnnnnnn 3.
Destiny 2: Forsaken brings welcome changes to Guided Games, matchmaking, clans
It feels like a problem that needs to be addressed if they're going to expand their audience though. While you can get strong enough where you can carry in Nightfalls, Raids can be enough of a nightmare even with people you've actively recruited. I agree with Bill that Bungie needs to do better here, but I agree with you that I have NO idea how they go about it where the experience just isn't terrible for everyone involved.