The glohi.xsrv.jp I, on the other hand, benefits from unique matchmaking, as it will never encounter tier 3 tanks. The applicable battle tiers for each.
Table of contents
- Update 9.20.1 Release
- Update 2.9: Official Release Notes
- Rheinmetall Skorpion G | Germany | Tankopedia | World of Tanks
- How it works
Update 9.20.1 Release
Dispersion ratio upon turret traverse decreased from 0. Reload time decreased from 5. Dispersion ratio of the 3-inch AT Gun M7 gun upon turret traverse decreased from 0. VII gun decreased from 4. Terrain resistance decreased from 1.
Update 2.9: Official Release Notes
Reload time decreased from Reload time decreased from 9. Reload time decreased from 7. The oil plant area was extended and reworked: The capture point was transferred from the highway to the oil plant area. The center of the map was reworked and rebalanced, new passages and cover points were added. Sections and shoot through positions were rebalanced for both teams.
Approaches to the cave were rebalanced for both teams. The field was reworked, initial spotting became more comfortable. Spawn points were rebalanced for both teams, more effective cover points for tank destroyers were added. On the Mines map, the issue with the water texture overlapping other textures in Sniper mode was fixed. On the Fort Despair map, the issue with players being able to go outside the map boundaries was fixed. Language selection dialog boxes were unified. Camouflage brightness was improved for the following British vehicles: Camouflage for the Tetrarch was improved.
Items in the Store are now blocked during the purchase process: This change was introduced due to the possibility of incomplete transactions.
Bug with displaying the login form with email address and password after the occurrence of the error "Failed to connect to the server Bug with disabled scroll in some windows after switching from full screen to windowed mode and vice versa fixed. Texture of the Angry Connor reworked. Bug that took a long time to connect to Game Center fixed. Issue with situational tooltips behavior after completing battle and garage tutorials fixed: Bug with double vehicle contour highlighting fixed.
Option to repair vehicles while being in a platoon added. Bug with displaying of long player names on the slot purchase screen fixed. Bug with incorrect autoresupply of provisions, camouflage and ammunition fixed: Font size on the slot purchase screen fixed. Bug with players unable to log in via Facebook fixed. Item positions fixed on the Provisions purchase screen. The crash when exiting the game fixed.
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Vertical scrolling on the modules screen fixed. Display of the French flag in the battle statistics fixed. Issue with inactive inverted consumables controls fixed.
Rheinmetall Skorpion G | Germany | Tankopedia | World of Tanks
Position of the tooltip for nation selection in the Garage tutorial fixed. Bug with notifications of unread messages constantly displayed on the chat button fixed. In-game notification and description texts fixed. A number of general game client errors and crashes fixed. Thanks for the update Woody 4 Posted 02 May - Sounds like a buff to lessen the chances of crew and module damage when penned.
My scotch is older than that Mike you might want to change the date of the update. YourTypicalNoob 6 Posted 02 May - What the actual [edited]they are buffing the ATA.. Praeceladon 8 Posted 02 May - No new engine for jag? Once enough candidates for a certain battle tier are found, the matchmaker tries to form two teams from them.
For this purpose each vehicle is assigned a certain weight, and the matchmaker tries to keep the weight of both teams as equal as possible. Weighting is performed by vehicle tier and vehicle type, some vehicles are individually weighted, and for some vehicles there are special restrictions. Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker.
Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier. However, the top tanks of each team have the same vehicle tier due to the current balancing rules. The vehicle tier should be taken into consideration as it reflects a preordained operating range of a vehicle also known as classification.
The range of each tier gradually increases with technology and tiers can overlap. If you are in a platoon, the entire platoon is placed into battles according to the platoon member in the vehicle with the highest battle tier. This can produce unwanted results in particular for new players at the lower tiers.
For example, a tier 4 scout can enter battles up to tier 7, whereas a tier 4 medium tank on its own can only join battles up to tier 6. If these platoon together, the scout will pull the other tank up into its battle tier, where the other tank will usually be hopelessly outclassed. The same thing happens when a tank with preferential match making is platooning with a normal tank. Please take this into account when forming platoons. A special case of this is when you see a top tier tank platooned with one or two tier 1 tank.
This is sometimes done on purpose. If you look above, a tier 10 heavy tank weighs points, whereas a tier 1 tank weighs only 2. Thus the platoon's team a priority has a massive point deficit, which the match-maker will balance out by either dragging more lower tier tanks into the enemy team or by dragging more high tier tanks into the platoon's team. The tactic is frowned upon but permissible. It has become rare these days, likely because the success chances are mediocre.
How it works
With two tier 1 tanks the team is missing The matchmaker does balance the number of tanks in platoons, but not the weight of the platooned tanks. This means one team can have 2 three-man-platoons with T8 tanks, whereas the other team has 3 two-man-platoons with T6 tanks. This rule may not apply, when the server is low populated.
Introduced in Patch 9. Standard Battles in battle tiers 1 to 3 take place on a limited subset of the available maps only. With each Tier there will be additional maps until the final map pool is reached at battle tier 8. This is done to allow new players to familiarize themselves with these smaller maps while they learn the basics of the game.