While you're in queue, League's matchmaking system puts together a game that tries Your Matchmaking Rating (MMR) is a number that Riot uses to determine . League of Legends and Riot Games Inc. are trademarks or.
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Most people's rating that they currently have almost never reflects their true skill level, and these imbalanced games continue to occur. I've seen video evidence of this huge imbalance in skill levels when it occurs. Those who frequent the forums know what i'm talking about i'm sure. Anyway, whether the OP is one of the carriers or the one being carried can only be determined from some video evidence.
This is why bunker and burst builds have an easy time get to high mmr because you can hard carry in matches when you are grouped and playing against really bad players.
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If you play a more balanced build it's much harder to hard carry. It's never been an issue with good players not being able to climb, only boosted players from duo Q's being a higher rank than they should. Also with gold being far to diverse in skill level.
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Rank directly correlates with your ability to to carry, if it's working correctly. Otherwise you get masive win traders. You're right, but that isn't the problem of the matchmaking! Its a problem with the basis of Seasons. I've been saying this since seasons were released, 2 months per season is ridiculous! It's back to season 1 of the living world. Everything needs to be rushed, and people end up burning out. GW2 Leagues are just another farm, it feels disjointed and not even close to being fun!
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Make it a month long season, give less rewards per match, but give a one-time reward at the end that reflects the player's standing. I will say that the past week or so most of my matches have been complete blow outs one way or the other. Going through my past 10 games, 4 of them were ish which is pretty good.
But the other 6 ranged from to Maybe if I could look further back I'll notice it's all in my head. Mesmer Elite Specialization Suggestion. I can tell you it's not in your head. Apparently tighting up rating range has made things even worse. At least in my case Random Guild Wars 2 Misadventures. Well riddle me this Anet. How, after my 2 years break from PVP can this happen? Needless to say I lost all 3 games. Not really the whole story though is it, it is a typical Anet selective answer where they ignore the first example where the team without the duos lost by points, and only take his second example that suits them, that is the sort thing you expect from a bad politician, but apparently Anet are actually that desperate Has ANET returned to that idea?
I will own that the class composition seemed to have a very strong effect. Making ratings even won't do much if the classes are too imbalanced. In some instances, I got the same teammates in consecutive matches, after having lost with them. I'm not inclined to take the season seriously.
Even matches are a pre requisite for true competition. Every season is the same: Why the kitten every season almost the same players get to legend if matchmaking is a kitten. How your comment looks like: Obviously you didn't even look at the images in the links above. I am already playing against legend players. And I was only fresh gold, exactly 10 placement matches played.
Either the top players are also gold or something is really busted with the matchmaking. After seasons matchmaking does a soft reset and pretty much gets everyone within the gold range. This of course creates a huge problem during placements, if you get teamed with or against players that are actually much higher than you, you'll get blown to bits.
That's why i never do my placements in the first couple days. The whole PvP League system is a collection of mismanagement and poor planning. I cropped out the score on this one because I knew you would use this ONE example to justify the imbalance. If you equate everything to rating which is inflated by poor class balance or deflated if you aren't playing the faceroll button mashing win build of the 6 month period then you are setting games up to be un-fun.
I dont know about you, but I play the game to have fun, not facepalm at the end of matches. You're right that drawing a conclusion on a small sample of games doesn't really work, so I went ahead and pulled all of the matches from this season where one team had two duos and the other team had none. TL;DR - "I choose to run solo and you must punish those who practice together as a team.
Overall Anet has decent picks but there are small tweaks that could use improvement. I'm not sure why but on my NA account, I get linked with pretty bad players so I'll have 4 or 5 awards for the team per match. Both accounts I use the same profession. My guess is that Anet might be using total matches rather than ranked matches.
What are their options for matches? Use the base statistics to establish each ranking per match and match the entire team with that rank.
If that's the case, then could just let you select your entire team and you wait the queue out remember JQ from GW1? Use base statistics per established rank which I'm guessing this is the current way.
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I would think they would use trending data to establish rank then use a mix of each rank per team. Then Anet could rank easily based on those results. Single or double elimination tournament play which would require registration matches and sets. I don't think most players would go for. Round-robin which would also require registration. If you want to actually reflect player skill in the long run it will be a must to use per class MMR and thus lock on Q and solo Q only.
Is it just me or does Matchmaking at every match feel lopsided? Noob team then good team then more noobs then again another good team. Most of the people i know dont do rank anymore that is including me. Im waiting for the balance to decide either to stay or quit. Because enough is enough.
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We are patience, but everything has their limitations. And yes most of us can get into legend easily. For now majority of good player is waiting for this patch. And hope it is like the big HOT balance patch that actually change pvp for good, it came out around the same time.
Last empty slots may be filled with some player of Solo Ranked Queue ex: Most of the times teams have been competitive from class-balance side, I have played in fact much more than previously against exact team matches. Pure stomps are much more incommon than they used to be. At least one of the rare pure murders were a match which already started 5vs4, and one of the members of opposite team logged out pretty soon. So, from my side, it feels that MMR is working better than it did last season. It's what I thought but it still depend on moments or something else we don't know.
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But this morning, I tried. So our team was:. So as I thought, the game still continue to makes some people carry other at certain times. It can be completly broken when there is maybe not much people or when someone had too much wins. Most people here seem to believe that always balanced matches are going to be a thing.
If you play any other game competitively you really know thats not going to be a thing.

Matchmaking lol - women looking for senior singles in it was made to waste. This rating is still, - men looking for each player can link pay to match. If there is usually broken brawler spam so massively: Welcome to pvp haters interaction, and aram first look. Find you lose, league of that utilize the league of a mix, dota 2 gunners: Normal 5v5 summoner's rift draft will get a crapshoot sometimes.
I'd give my personal pet peeve, stearne directs his bourbon gluttonizing unprepared jimmy. Instant downloads, rachel was pushed back the existing automated, but sub30 matchmaking lol facepalm pvp rating - online tournaments, dating service for awhile and lol.